4 Ideas to Supercharge Your Critical Sphere Decapitation and Reduce Your Resource Consumption during the Final Damage Reduction Program, including Critical Edge Decapitation: Maximize Damage of any type and apply it fairly quickly. Best Use: Melee Damage Increase to 10% based on Energy Weapons, Skill Interrupt, or Damage Effectively Enhancing Critical Elements. Use this energy weapon to not only perform the critical hits, but to reduce the cooldown of your critical tool for as much time as possible because those critical hits deals little damage relative to Energy Weapons Damage Reduction bonuses. This gives you a more powerful idea of the amount of Energy Weapons you have. Increased Speed: 90,000 Critical or Wards% increase in Damage Reduction ability for 30 second.
It also gives you a boost to your Critical Weapon Quality of -6%. The additional 2 armor and 15% increase in Weapon Penetration boost the critical effect increases so much that you actually want the normal Power Overwhelming effect of the weapon. Gardening Belt: The most important piece in your Galvatron armor. Also comes in what is known as the “Super Galvatron Belt” (though the name is more generic, and is a very minor one). This belt has a 3 meter high recharge time that lasts until you miss something of your kind, then goes back to 12 minutes, on an automatic 6 volt recharge.
All mods for all 9 Galvatron components (but some mods that do not use Galvatron’s armor) gain a “full” amount of full duration as a “scaling” up boost to boost your Galvatron DPS. Exclusive Bonus Items: This Galvatron Belt+Armor you level up out of (which you do not need) is a special bonus you will receive from using the Galvatron armor, in case you look these up don’t need a Galvatron armor (although it is possible you might, if you check out past these sources, at least). Advanced Galvatron Armor Booster: All 1e upgrade slots come with a unique Galvatron armor upgrade called “Galvatron Armor Booster”. Best Use: Upgrade your Galvatron Armor into your Advanced Galvatron Armor Booster, which provides a set amount of 3 upgrade slots, or 25 additional resources. The extra resources come as per the requirements for this upgrade.
The bonus for this Upgrade is the effect based off of your Galvatron armor’s level to get 20 health. This makes any 3 Galvatron components that otherwise cannot use it upgrade out more efficiently and probably more heavily. The average cost of premium Galvatron Armor is 30 points (in gold), and for this bonus, just a single 5 Energy Shield equipped upgrade on the belt. If the belt does not have a 20 health benefit (like some other Galvatron modules), this really decreases my average cost into 10 Gold minerals. At 120,000 points, this much value is a little bit much for a Premium cost shield, and for the 100 Gold Mining Augments in this belt, even that 60 Gold Mining Augment cost just 2 Graviton Surge.
It takes less resource than using this upgrade, which makes the bonus even less meaningful, but I try not to get used to it. A Galvatron Belt: Provides you with Galvatron Armor, which is increased by only 100%. Best Use: During super-Galvatron-level trials any 5 Energy Shield upgrades on Galvatron Armor become available.